Anyone Present at E3 could tell you firsthand that quite a few companies had a very strong showing at this year’s show, with plenty of strong titles to display.
That being said, it’s arguable that the strongest showing of the year belongs to Capcom, and it would certainly be no surprise if they were awarded as such. Of course, it certainly helps to have one of the most anticipated titles of the year on the frontline, and Capcom was well aware of this. Indeed, the first thing one beheld upon entering was an elevated stage with commentated mini-tournaments.
With the spectacle out of the way, though, I’m sure what everyone’s waiting to hear is whether it lives up to the hype. And while the level of hype varies, I can tell you with total certainty that it would take a LOT of hype for MvC3 to fail to live up to it.
To start, the graphics are gorgeous. They appear to be using a slightly tweaked version of the 2.5D Street Fighter 4 engine (however, in actuality, it’s actually running on an advanced version of the MT Framework engine – thanks, Owen, for that info!), with emphasis on bold colors and shading to give the game a more animated feel. The backgrounds are just as detailed as the foreground, and continue the tradition of cameos from past characters: in the theme park stage, Tron Bonne and her family lounge on their submarine, Tron herself lounging in a deck chair as her servbots bring her drinks.
While the limited character selection makes it unclear whether Tron’s presence in the background indicates her absence from selectable characters, there were several characters playable, both fan favorites and new faces. Capcom’s playable characters included Felicia, Morrigan, Ryu, and fresh faces Dante of Devil May Cry and Chris Redfield of Resident Evil. Marvel’s playable lineup consisted of Captain America, Wolverine, The Hulk, Iron Man, and the newly included Deadpool.
The action is staple MvC: Fast paced and combo driven. Returning from MvC2 is the ‘special assists’, where your tag in partner can be activated to attack your enemy or support you. There definately is some Street Fighter 4 present: when a character uses a super, the camera zooms in dramatically for some extra awesome before the attack starts.
The new characters present seem well balanced and true to their character; Dante attacks with lightning fast combos utilizing his trademark sword and guns, and also uses items like the cerberus frost nunchaku, and the guitar from DMC3. And of course, he never loses the cocky, cool image we’ve come to love (when attacking with the guitar, he falls onto his knees, throws his head back, and lets loose with a power riff). Chris uses a hefty amount of firepower, including liberal rocket launcher use, and throws himself flat on the ground for strategic attacks. Last but not least, there’s Deadpool, who uses a combination of deft, ninja-like movements combined with rapid gunfire and spouting a generous amounr of his own obnoxious, yet endearing wit (though the repetitive “BangBangBangBangBang!” during his rapid fire super gets annoying after the first time.
Overall, everyone’s been waiting for a bigger, better version of past MvC awesomeness, and if this demo was any indication, Capcom will not disappoint when the game is released Spring 2011.